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Patch changesEdit

July 20, 2017 Patch‏‎
  • BECKETT CHAMPION OF AURION
    • Added skill visual effects to the Champion of the Sky and Champion of the Clouds skins.

August 15, 2017 Patch

  • RMB/LT // GRENADE
    • Smart Grenade upgrade: Fixed a bug where the Grenade would not trigger its visual or sound effects when impacting an enemy directly.

September 12, 2017 Patch

  • LMB/RT // MACHINE PISTOLS/CANNON
    • Reduced the base damage dealt using Machine Pistols from 34 to 30 damage per hit.

January 31, 2018 Patch

  • GENERAL
    • Max health reduced to 1500 from 1600.
  • Q/LB // CANNON
    • Flame Cannon burning reduced to 20 dmg/s from 30 dmg/s.

Beta build patch changesEdit

March 22, 2016 Patch
  • “Beckett is getting a new splash damage upgrade for her rocket launcher.”

November 3, 2016 Patch

  • RMB/LT // GRENADE
    • Fixed a bug where throwing the grenade really high into the air would cause it to disappear before landing.
  • Q/LB // SWITCH WEAPONS
    • Beckett is now able to sprint much sooner after triggering a reload.
  • F/LS+RS // AIR STRIKE
    • Refocus upgrade: Now properly calculates focus provided by the skill.
  • SKILL SPECIALIZATIONS
    Each hero now has a set of "Skill Specializations." These are unlocked at Level 5 and add a special "Clash bonus" when a match transitions to the Clash.
    • Outgunned specialization: LMB/RT: Basic attacks deal +10% damage to attacking foes. DURING THE CLASH: Raises bonus damage to +20% damage.
    • Grenadier specialization: RMB/LT: Grenade now has a -2 second cooldown. DURING THE CLASH: Extends the cooldown reduction to -4 seconds.
    • Ready to Jet specialization: E/RB: On use, you gain 25 Stamina. DURING THE CLASH: You gain double focus while jetpacking.

December 8, 2016 Patch

  • LMB/RT // MACHINE PISTOLS
    “With the recent changes to the critical-hit damage of ranged heroes, we saw an opportunity to better differentiate between the two base upgrade branches for Beckett's basic attack skill. We've added an armor penetration upgrade to the left branch while tying the damage bonuses of the right branch to critical hits.”
    • NEW AP 'em upgrade: Machine pistols have 30% armor penetration.
    • NEW Sharp Shooter upgrade: Machine pistols now fire in a 5-shot burst. Machine pistols build crit faster and have no spread or recoil.
    • NEW Painfully Accurate upgrade: Increased critical damage (+30%) with Machine Pistols.
  • F/LS+RS // AIR STRIKE
    • Adjusted the targeting indicator to now show the full area where the strike will hit instead of just the impact location.

January 19, 2017 Patch

  • E/RB // JETPACK
    • Jet Powered upgrade: Fixed a bug where the damage increase would also apply to Beckett's Grenade (RMB/LT).
    • Jet Powered upgrade: Increased the damage bonus when using Beckett's jetpack from +10% to +15% extra damage.
    • Added a new animation for the Rocketpack upgrade.
    • Rocketpack upgrade: No longer applies a speed boost, but instead provides a forward boost if sprinting when the skill is triggered.
    • Rocketpack upgrade: You can now jump while boosting forward without immediately stopping in the air.

February 23, 2017 Patch

  • E/RB // JETPACK
    • Rocketpack upgrade: Fixed a bug where activating the skill with the cannon equipped would also give a brief speed boost buff.
  • F/LS+RS // AIR STRIKE
    • Fixed a bug which prevented Beckett from using a level 3 Focus attack when her cannon was equipped.

June 21, 2017 Patch

  • GAME RULE: "IN COMBAT" SKILLS
    “We've adjusted several Hero skills to no longer place you in combat. These are largely passive skills which don't implicitly place you in combat, and which often have a practical use outside of combat. Here are the affected Heroes and skills.”
    • Beckett: Jetpack (E/RB)
  • GENERAL
    • Fixed a bug where applying weakness halfway through a skill would not properly reduce damage dealt by those Heroes.
      • Beckett: Grenade (RMB/LT)
  • BECKETT
    • LMB/RT // MACHINE PISTOLS/CANNON
      • Adjusted the skill text for the Painfully Accurate upgrade to reflect that it sets critical damage to +30% rather than adding 30% to the base 20% modifier.
    • RMB/LT // GRENADE
      • Fixed a bug where Grenade wouldn't play the explosion sound effect.
      • Fixed a bug where Grenade's audio effects would continue to play even after the projectile was destroyed.
    • Q/LB // SWITCH WEAPONS
      • Blast Radius upgrade: Fixed a bug where the Blast Radius upgrade wouldn't properly add to Beckett's crit chance on hit.
      • Fixed a bug where most Cannon upgrades would increase the base damage of the skill slightly.
    • F/LS+RS // AIR STRIKE
      • Supreme Will upgrade: Fixed a bug where launching an Air Strike wouldn't restore the intended 100 stamina.