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Beckett
Tactical Shooter Icon small crown 5000 / Icon small ruby 400


An adventurer needs quick reflexes and quicker wits. A jetpack doesn't hurt either.

HERO TYPE Shooter
OFFENSE
8
DEFENSE
4
MOBILITY
10
UTILITY
3
Hero render Beckett small

AbilitiesEdit

MACHINE PISTOLS
LMB / RT
Basic attack | 
Default damage against lightly armored enemies.
Eff icon dmg
 ? / ? | 
Default damage against heavily armored enemies.
Icon stat admg
 ? / ?
BeckettLM Shoot from your current weapon (MACHINE PISTOLS or CANNON).
Requires Ammo.
Show/Hide upgrades
Clip Service Sharp Shooter
Gain more ammo. (+12) Changes attack to burst-fire. (5 shots)
Build
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
Eff icon dmgcrit
faster and have no spread or recoil.
Close Quarters AP 'em Painfully Accurate Tactical Shooter
Deal increased
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
at close range. (+10%)
Gain 30%
ARMOR PIERCE
Deals DAMAGE while ignoring target's ARMOR on certain percentage.
Eff icon dmgarmor penetration
.
Gain +10% to
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
Eff icon dmgcrit
damage. (+30% total damage for critical hits)
Deal extra
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
from the
BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage.
For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.
Term icon backback
. (+15%)
GRENADE
RMB / LT
Default ability cooldown.
Icon stat cd
 ?s | 
Default damage against lightly armored enemies.
Eff icon dmg
 ? | 
Default damage against heavily armored enemies.
Icon stat admg
 ?
BeckettRM Throws an explosive grenade.
Show/Hide upgrades
Crack Troops Tear Gas
CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
Eff icon crackCracks armor
. (-10 armor, 3s)
Creates
POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
Eff icon poisonpoison
areas when it bounces. (-50% healing, 3s)
Frag Grenade Smart Grenade Lingering Fumes Exhaust Fumes
Explosion has a larger radius. Direct hits deal +100
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
and explodes immediately.
Poison areas last longer. (6s) Using the [E/RB] JETPACK reduces GRENADE cooldown by 10s.
CANNON
Q / LB
Default ability cooldown.
Icon stat cd
 ?s
BeckettQ Switch between MACHINE PISTOLS and CANNON.
Show/Hide upgrades
Rocket Booster Flame Cannon
[Q/LB],[LMB/RT]: CANNON shots move faster and have longer range. (+20m) [Q/LB],[LMB/RT]: CANNON shots inflict
BURN
Deals damage over time.
Eff icon burnburn
on all enemies hit, but have reduced range. (30 dmg/s, 3s, -10m)
Arming Time Fully Loaded After Burner Blast Radius
[Q/LB],[LMB/RT]: CANNON shots deal more
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
the further they travel. (Up to +15%)
[Q/LB],[LMB/RT]: With full ammo, CANNON deals +100
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
.
[Q/LB],[LMB/RT]: CANNON shots pierce through enemies,
BURN
Deals damage over time.
Eff icon burnburning
all enemies hit.
[Q/LB],[LMB/RT]: CANNON shots explode on impact, dealing area damage.
JETPACK
E / RB
Default ability cooldown.
Icon stat cd
 ?s
BeckettE Turns on jetpack. Jump to boost upward. (4s)
Show/Hide upgrades
Fuel Capacity Rocketpack
Fly for 2s longer. SPRINT+[E/RB]: Rocket dash on start. Continue jetpacking afterward.
Up and Away Jet Powered Ignition Switch Blast Away
Can jump in the air 1 additional time. While jetpacking: [LMB/RT] MACHINE PISTOLS deals +15%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
.
SPRINT+[E/RB]: Leaves a trail of
BURN
Deals damage over time.
Eff icon burnfire
on the ground on start. (2s)
SPRINT+[E/RB]:
PUSH
Knocks enemies back. This does not stop them from using skills.
Eff icon pushPushes
enemies away on start.
AIR STRIKE
F,LMB / LS+RT,RT
Term icon focus Focus ability | 
Default damage against lightly armored enemies.
Eff icon dmg
 ? | 
Default damage against heavily armored enemies.
Icon stat admg
 ?
BeckettF Target an area on the ground. A series of 3 missiles is fired at that location.
Show/Hide upgrades
Precision Will to Power
[LMB/RT]:
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
Eff icon dmgcrit
chance builds faster. (+25%)
[F/LS+RT],[LMB/RT]: +10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
and +10% front
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Term icon armordamage reduction
after using FOCUS. (Lasts until you die)
Tactical Awareness En Garde Supreme Will Refocus
+10% back
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Term icon armordamage reduction
.
+10% damage from
BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage.
For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.
Term icon backbehind
.
+20% front
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Term icon armordamage reduction
while attacking.
[F/LS+RT],[LMB/RT]: 100%
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
Eff icon dmgcrit
chance and +100
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Term icon staminastamina
when you use FOCUS.
+15%
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Term icon focusFocus
gain.
[F/LS+RT],[LMB/RT]: +25%
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Term icon focusFocus
gain after using FOCUS. (Lasts until you die)

TalentsEdit

Talent grenade Grenadier
BATTLE [RMB/LT]: GRENADE has lower cooldown. (-2s)
CLASH Additional -2s cooldown.
Talent ammo Outgunned
BATTLE [Q/LB]: CANNON: After switching weapons, basic attacks deal +7%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
for 3s.
CLASH +15%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
.
Talent lightning 1 Ready to Jet
BATTLE [E/RB]: JETPACK grants 25
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Term icon staminastamina
.
CLASH Gain double
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Term icon focusFocus
while jetpacking.

StrategyEdit

Beckett is highly usable and powerful, but only if used correctly. Because her jetpack boosts her survivability dramatically even in the fact of a low defense rating, timing your jetpack usage to ensure you're out of harms way can turn Beckett from a mid range hero into a top range DPS dealer. This high damage pair is super powerful, and she is arguably a better DPS than Charnok, with few situational exceptions. She can also use her jetpack to access parts of the map closed to other heroes, like secret passageways to the enemy Guardian and high vantage points for "sniping" and "camping".

Understanding her strengths and weaknesses is key to success, so consider what role you want to play before picking Beckett.

Tips and TricksEdit

  • CANNON is great for ranged fights, and MACHINE PISTOLS are suited for close quarters combat. They are this way by design, so don't use them for inappropriate situations, as you'll find yourself quickly ineffective.
  • MACHINE PISTOLS are great for clearing creatures and the Wound out fast.
  • [RMB/LT] GRENADE:
    • Use grenade to finish off targets at a distance as it could be thrown at a far distance
    • The grenade has a huge cooldown, so you need to use it within a group of enemies or when you can deal damage to high armor heroes. If you miss, you're negating a lot of your power for a long time.
  • [E/RB] JETPACK:
    • Using jetpack can be a great way to get out of combat quick, so don't be afraid to use it.
    • The jetpack is also a great tool for hit and runs. Jumping into combat, popping off a few shots, and then using the Jetpack to get beyond the enemy strike range can be a hugely effective method of attack.
    • Find the secret in each level, the tunnel leading from your side of the map to the enemy guardian, and use the jetpack to exploit it as often and completely as possible.
  • [F,LMB/LS+RT,RT] AIRSTRIKE:
    • Beckett's
      FOCUS
      A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
      Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
      Term icon focusFocus
      sends out explosive bombs at the same area so do not use it at an area that would not have enemies it or if they are able to move a lot. Try to use her focus on areas that are always packed such as Power Circles which could be pretty deadly.
    • The Airstrike requires holding the Focus key down, targeting, and then releasing, which eats up significant amounts of time. Factor this into your engagements.
    • Combo the [RMB/LT] GRENADE with the Airstrike for maximum area of effect damage.
  • Stay on the edge of fights to deal damage while negating a lot of the threat to yourself.
  • Stack the Dominator perk so that if you run into high cooldown and are down and out, you can quickly back out with what skills you have left.

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