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Charnok
Fire Mage


The drakkor wield fire with the skill of mages and the ferocity of monsters.

HERO TYPE Caster
OFFENSE
9
DEFENSE
3
MOBILITY
6
UTILITY
5
Hero render Charnok small

Abilities

FIREBALL
LMB / RT
Basic attack | 
Default damage against lightly armored enemies.
Eff icon dmg
 119 / 191 | 
Default damage against heavily armored enemies.
Icon stat admg
 105 / 168
CharnokLM Projectile that explodes on impact.
HOLD [LMB/RT] to power up.
Show/Hide upgrades
Big Ball of Fire Burn Notice
Gain a third charge stage. When fully charged, direct hits
BURN
Deals damage over time.
Eff icon burnburn
foes. (3s duration)
Bigger Ball of Fire Bombastic Extended Notice Stoke the Fire
When fully charged, increases the
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
and size of the explosion radius.
When fully charged, hitting an enemy gives +4% basic attack
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
. (Maximum: +12%)
Lose this bonus if any FIREBALL attack misses.
Increases the duration of the
BURN
Deals damage over time.
Eff icon burnburn
. (5s duration)
Hitting a foe that is
BURN
Deals damage over time.
Eff icon burnburning
deals extra
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
. (Stage 1: +45, Stage 2: +70)
DRAGON'S BREATH
RMB / LT
Default ability cooldown.
Icon stat cd
 7-12s | 
Default damage against lightly armored enemies.
Eff icon dmg
 64 per tick | 
Default damage against heavily armored enemies.
Icon stat admg
 52 per tick
CharnokRM HOLD [RMB/LT]: Short-range cone of flame.
Cooldown increases the longer it's used.
Show/Hide upgrades
Turning up the Heat Fire Shelter
Channel DRAGON'S BREATH longer. Gain front projectile
DEFLECTION
Deflects incoming projectiles away in random directions from the source of deflection.
Eff icon deflectdeflection
and +20% front
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Term icon armordamage reduction
.
Scorching Flames Back Burner Fire Wall Backdraft
Increase
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
as you hit enemies. (Maximum: +30% damage)
Hitting an enemy
BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage.
For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.
Term icon backin the back
ignores all
ARMOR
Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.
Term icon armorarmor
.
Gain +40% front
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Term icon armordamage reduction
.
On release of DRAGON’S BREATH: Send out a flame wave that
PUSH
Knocks enemies back. This does not stop them from using skills.
Eff icon pushpushes
enemies.
DETONATE
Q / LB
Default ability cooldown.
Icon stat cd
 12s | 
Default damage against lightly armored enemies.
Eff icon dmg
 187 | 
Default damage against heavily armored enemies.
Icon stat admg
 150
CharnokQ Propel yourself up, forward, or back.
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Eff icon dmgDamages
and
PUSH
Knocks enemies back. This does not stop them from using skills.
Eff icon pushpushes
nearby enemies.
Show/Hide upgrades
Blast Off Dive Bomb
Deals additional
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
. (+100)
[Q/LB],[Q/LB]: Dive down. On landing,
BURN
Deals damage over time.
Eff icon burnburn
nearby foes. (3s duration)
Parting Gift Make it Rain Fire Time of Impact Superheat
PUSH
Knocks enemies back. This does not stop them from using skills.
Eff icon pushPushes
enemies farther.
[Q/LB],[LMB/RT]: FIREBALL starts at charge stage 2 for 3s. [Q/LB],[Q/LB]: For each enemy you hit, cooldown is reduced by 3s. (Minimum cooldown 3s) [Q/LB],[Q/LB]: For 3s after, any burning you inflict deals +30%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
.
Adds +3s to cooldown.
HOT HAIL
E / RB
Default ability cooldown.
Icon stat cd
 15s | 
Default damage against lightly armored enemies.
Eff icon dmg
 93 per hit | 
Default damage against heavily armored enemies.
Icon stat admg
 82 per hit
CharnokE Targeted Area: Bombard target location with flaming rocks for 4s.
Show/Hide upgrades
Hot Coals Hunka Burning Love
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Eff icon slowSlows
enemies by 25%.
After 2s, a meteor strikes enemies in the targeted area. (375 dmg)
Burnination Hotter and Hotter Crater Meteoric Fall
Affects a larger area.
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Eff icon slowSlows
enemies by 50%.
Enemies hit by the meteor are
STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
Eff icon stunstunned
. (1s duration)
Meteor no longer has a delay before falling.
FLAME ON
F,LMB / LS+RT,RT
Term icon focus Focus ability | 
Default damage against lightly armored enemies.
Eff icon dmg
 280 / 420 / 510 | 
Default damage against heavily armored enemies.
Icon stat admg
 247 / 371 / 495
CharnokF Flames erupt in front of you,
PUSH
Knocks enemies back. This does not stop them from using skills.
Eff icon pushpushing up
enemies and creating
BURN
Deals damage over time.
Eff icon burnburning
areas. (4s duration)
Show/Hide upgrades
Dominator Blazing Fast
[LMB/RT]: +5%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
for each kill without dying. (Maximum: +15% damage)
[LMB/RT]: Fireball charges faster.
Battle Fury Remorseless Penetrating Flame Precision Flame
Gain 10%
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Term icon focusFocus
for each kill or death.
+10%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
Eff icon speedspeed
and +10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
boost after killing an enemy. (6s duration, does not stack)
[LMB/RT]: Charged shots have 30%
ARMOR PIERCE
Deals DAMAGE while ignoring target's ARMOR on certain percentage.
Eff icon dmgarmor penetration
.
[LMB/RT]: Charged shots automatically
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
Eff icon dmgcrit
.

Talents

Talent sword 4 Burning Breath
BATTLE [RMB/LT]: DRAGON'S BREATH inflicts
BURN
Deals damage over time.
Eff icon burnburning
(25 dmg/s, 4s duration).
CLASH 50 dmg/s.
Talent boot Propulsion
BATTLE [Q/LB]: DETONATE propels you farther and hits a larger area.
CLASH Gain
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
Eff icon speedspeed boost
on landing. (+12%, 3s duration)
Talent sword 3 Hail Yes
BATTLE [E/RB]: HOT HAIL has longer range. (+10m)
CLASH Gain
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Term icon focusFocus
when a foe dies from burning.

Strategy

Charnok is incredibly powerful, and this simply can't be overstated. This is the character of choice for DPS dealers, largely because his primary is hugely damaging and his secondaries have huge area of effect and conal areas of damage. Charnok can carry an entire team if used properly, but because he's DPS and not a tank, don't expect him to soak up too much damage. Even a well-coordinated team of two can easily take down Charnok if you're not paying attention, so you really need to pay attention.

You can mitigate a lot of that threat by making sure Charnok is constantly
SHIELD
Absorbs 85% of all incoming DAMAGE for the duration of the shield, or until the shield is destroyed (if it has a HP value).
Term icon armorshielded
, though, or at least
HEALING
Provides HEALTH every second. The amount is determined by the source of the healing.
Eff icon healhealed
by the likes of Uncle Sven or Vadasi.

Tips and Tricks

  • Charnok is a team focused hero. He deals AoE damage and should try to be near the back line of his team and to avoid being alone as he is squishy.
  • Stay near your team, as you can take quite a bit more damage and distract enemies with your increased damage output.
  • Keeping Charnok out of the main fight until enemies are low health is an effective strategy, as it can turn the tide of combat extremely quickly (especially if your team is low in health as well).
  • [LMB/RT] FIREBALL attack pierces, so use this to your advantage and always try to hit more than one opponent. If a tank character is in between you and another squishy, shoot right through him.
  • [RMB/LT] DRAGON'S BREATH, when upgraded, has a good
    PUSH
    Knocks enemies back. This does not stop them from using skills.
    Eff icon pushpushback
    , which is a good push neutralizer. You can also use this skill to temporarily push back DPS or Tank role enemies, negating a lot of their early benefit.
  • [Q/LB] DETONATE:
    • Detonate is a great escape skill as well as a damage skill.
    • Detonate is also a great "shock and awe" skill. Use it, then immediately chase down enemies to wipe out even strong teams.
  • FOCUS
    A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
    Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
    Term icon focusFocus
    skill might be strong, but it's dodgeable. Push enemies against the walls or corner them to deal huge damage.