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Oru
The Fortune Teller


Oru deals in fate and the future; the Eternal sees no reason why simple cards should be met with apprehension.

HERO TYPE Caster
OFFENSE
8
DEFENSE
2
MOBILITY
2
UTILITY
4
Hero render Oru small

AbilitiesEdit

JUDGMENT
LMB / RT
Basic attack | 
Default damage against lightly armored enemies.
Eff icon dmg
 76 | 
Default damage against heavily armored enemies.
Icon stat admg
 67
OruLM Throw 'Judgment' card at target enemy.
On hit, inflict JUDGMENT and
BURN
Deals damage over time.
Eff icon burnburning
. (30 dmg/s, 3s)
Show/Hide upgrades
Quick to Judge Judge and Jury
When JUDGMENT is freshly applied, [E/RB] COSMIC POWER cooldown is reduced. (-0.5s) Deal +25% upfront
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
(20 damage) if the target already has JUDGMENT.
Speed Dealer Guilty by Association Double Jeopardy Short Sentence
When JUDGMENT is freshly applied, [E/RB] COSMIC POWER cooldown is reduced further. (-1.0s) When JUDGMENT is freshly applied, deal splash
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Eff icon dmgdamage
to nearby taargets. (90)
Deal +50% upfront
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
if the target already has JUDGMENT.
If the target already has JUDGMENT, [RMB/LT] THE BEAST cooldown is reduced. (-1s)
THE BEAST
RMB / LT
Default ability cooldown.
Icon stat cd
 9s | 
Default damage against lightly armored enemies.
Eff icon dmg
 42 | 
Default damage against heavily armored enemies.
Icon stat admg
 37
OruRM Toss a spread of 3 'The Beast' cards.
On hit, inflicts THE BEAST and
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Eff icon slowslows
. (3s)
Show/Hide upgrades
The Spread Close to the Cheat
Throw 2 more cards at a wider angle. At close range, also
PUSH
Knocks enemies back. This does not stop them from using skills.
Eff icon pushpushes
away.
Ace of Cups Ace of Swords Discarded Jacked
Now inflicts
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Eff icon weakweakness
. (-25% damage, 3s)
Now inflicts
BLEED
Deals armor-ignoring damage over time.
Eff icon bleedbleeding
. (30 dmg/s, 3s)
At close range,
PUSH
Knocks enemies back. This does not stop them from using skills.
Eff icon pushpushes
enemies much farther.
At close range, now
CRIPPLE
Reduces movement speed by 40% and limits jump height.
Eff icon cripplecripples
. (3s)
THE JOKER
Q / LB
Default ability cooldown.
Icon stat cd
 16s | 
Default damage against lightly armored enemies.
Eff icon dmg
 140 | 
Default damage against heavily armored enemies.
Icon stat admg
 112
OruQ Place 3 cards as a row of traps at your feet. (8s)
On trigger, 150
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Eff icon dmgdamage
and
PUSH
Knocks enemies back. This does not stop them from using skills.
Eff icon pushpush
away.
Only hits unique targets once.
Show/Hide upgrades
High Card The Long Game
When triggered, now
LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
Eff icon knocklaunches
enemies away.
You can now place cards at a distance. (Maximum: 10m)
Bad Draw Follow Suit Judging from afar Ace in the hole
Also applies [RMB/LT] THE BEAST when triggered. When triggered, [E/RB] COSMIC POWER cooldown is reset. When triggered, also inflicts [LMB/RT] JUDGMENT. Trap is instantly armed and deals twice as much
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
. (300)
No longer
PUSH
Knocks enemies back. This does not stop them from using skills.
Eff icon pushpushes
enemies when triggered.
COSMIC POWER
E / RB
Default ability cooldown.
Icon stat cd
 15s | 
Default damage against lightly armored enemies.
Eff icon dmg
 42 | 
Default damage against heavily armored enemies.
Icon stat admg
 37
OruE
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Eff icon dmgDamages
target area and reveals cards held by enemies.
If they have [LMB/RT] JUDGMENT: +250
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Eff icon dmgdamage
.
If they have [RMB/LT] THE BEAST:
DAZE
Interrupts and prevents skill usage for the duration of the daze.
Eff icon dazeDaze
(1s)
Show/Hide upgrades
Shattered Destiny Starstruck
Revealing [LMB/RT]: JUDGMENT
CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
Eff icon crackcracks armor
. (3s)
Revealing [RMB/LT] THE BEAST now inflicts
STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
Eff icon stunstun
. (0.5s)
Touch of Destiny Shared Destiny Starblind Twist of Fate
Revealing [LMB/RT] JUDGMENT
BROKEN ARMOR
Reduces armor by 25 and damages enemies over time.
Eff icon crackbreaks armor
. (3s)
Revealing [LMB/RT] JUDGMENT also hits nearby enemies.
STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
Eff icon stunStun
duration increased to 1s.
Revealing [RMB/LT] THE BEAST also inflicts
CURSE
Removes buffs and prevents any buffs from being applied to affected targets. Can be CLEANSED.
Eff icon cursecurse
. (2s)
DEATH DEALER
F,LMB / LS+RT,RT
Term icon focus Focus ability | 
Default damage against lightly armored enemies.
Eff icon dmg
 372 | 
Default damage against heavily armored enemies.
Icon stat admg
 320
OruF Rapidly toss 'Death' cards. Once completed, reveal all cards dealt. Deals 200
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Eff icon dmgdamage
and +400/600/1000 if target below 50%
HEALTH
A special resource that represents hero's (or creature's) life pool, and is a measure of how long he able to remain in the fight.
The amount of health is varying between characters. One segment of green bar represents 500 health, additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green).
Taking DAMAGE and using of some of the skills reduces health. Health can be regenerated by various sources, characters OUT OF COMBAT slowly regenerate their health by themselves.
When health bar reaches 0, hero is defeated and returns to the Airship, while creature just dies.
Eff icon hphealth
.
Show/Hide upgrades
Endurance Expert Shuffler
+25% maximum
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Term icon staminastamina
.
Perform [LMB/RT] JUDGMENT 15% faster.
Easy Strider Pure Escapism Persistent Fate Fortunate Focus
Move 10%
SPEED BOOST
Increases the speed of hero by a percent determined by the skill applying it.
Eff icon speedfaster
,
SPRINT
Provides a significant boost to hero's movement speed.
OUT OF COMBAT sprinting is free, but after entering COMBAT it begins to consume STAMINA every second.
Term icon sprintsprinting
drains
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Term icon staminastamina
25% slower.
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).
Eff icon cleanLose debuffs
when you
DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
Term icon dodgedodge
. (Once every 20s)
[LMB/RT],[RMB/LT]: Card duration increased by 1s. Successfully revealing [LMB/RT] JUDGMENT or [RMB/LT] THE BEAST cards gives additional
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Term icon focusFocus
.

TalentsEdit

Talent shield 4 Cut the Deck
BATTLE [RMB/LT]: THE BEAST now pierces through enemies.
CLASH Toss a second set of [RMB/LT] THE BEAST cards in quick succession.
Talent sword 5 Punchline
BATTLE [Q/LB]: THE JOKER duration increased. (2s)
CLASH Trap duration increased by an additional 2s.
Talent sword 2 Expanded Universe
BATTLE [E/RB]: COSMIC POWER target area increased by 50%.
CLASH -33% cooldown.

StrategyEdit

This section needs some improvements.
You can help the Gigantic Wiki by expanding it.

Oru's unique playstyle revolves around his ability to combo between his skills – dealing high damage while also providing utility to the team in the form of crowd control or peeling away in a fight.[1]

Tips and TricksEdit

  • If enemies are clumped up, try spreading [LMB/RT]: JUDGMENT to as many enemy Heroes as you can, then reveal the cards with [E/RB] COSMIC POWER for a reliable AoE burst of damage.[1]
  • Plan ahead with [Q/LB] THE JOKER skill: place traps in front of you before engaging in teamfights to make it difficult for enemy melee Heroes to get to you.[1]
  • Make sure you have enough health before unleashing your
    FOCUS
    A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
    Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
    Term icon focusFocus
    , since this very powerful skill leaves you vulnerable to ranged attacks for about 2 seconds. If you are killed before you can reveal your Death cards, your Focus will be wasted and the damage from the reveal will not be applied.[1]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 The Design of Oru | Gigantic