Reduces incoming DAMAGE by 1% to 1 point of armor. Each hero has a base amount of armor that can be increased temporarily through skills and upgrades. Armored heroes have 25 Armor, while other heroes have 15 Armor.armor for each successful hit. (3s duration, maximum +20 armor)
After using any other skill, the first hit deals +50%
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage. (Lasts 3s)
Cold and Frail
Hitting frozen enemies
Reduces outgoing damage by 25%. MAJOR WEAKNESS(50%) and EXTREME WEAKNESS(75%) are more powerful.weakens them. (2s duration)
Hitting frozen enemies
Provides HEALTH every second. The amount is determined by the source of the healing.heals you. (40 HP/s, stacks at 100% with other heals)
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.damage against frozen enemies.
Reduces armor by 10 and damages enemies over time.Cracks armor against frozen enemies. (3s duration)
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.full freeze. On end, turns enemies into snowmen for 4s. Breaking them deals damage (300/400/500).
[RMB/LT]: SNOWBALL TOSS travels faster and further.
A special resource that represents hero's (or creature's) life pool, and is a measure of how long he able to remain in the fight. The amount of health is varying between characters. One segment of green bar represents 500 health, additional to it resources are TEMPORARY HEALTH (dark green) and SHIELD (light green). Taking DAMAGE and using of some of the skills reduces health. Health can be regenerated by various sources, characters OUT OF COMBAT slowly regenerate their health by themselves. When health bar reaches 0, hero is defeated and returns to the Airship, while creature just dies.health, cooldown is reduced by 8s.
Let it slide
[Q/LB]: SLIP AND SLIDE can slide longer before attacking.
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults. Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.Focus while sliding.
[E/RB]: FROST PATH
Increases the speed of hero by a percent determined by the skill applying it.speed boost and
Reduces movement speed by 20% and damages enemies over time. DEEP FREEZE and FULL FREEZE are more powerful.freeze last an extra 1s.