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Ramsay
Agile fighter


Ramsay knew that should his cunning fail him, he could always rely on good old-fashioned violence.

HERO TYPE Fighter
OFFENSE
5
DEFENSE
4
MOBILITY
7
UTILITY
5
Hero render Ramsay small

AbilitiesEdit

CUT
LMB / RT
Basic attack | 
Default damage against lightly armored enemies.
Eff icon dmg
 112 | 
Default damage against heavily armored enemies.
Icon stat admg
 99
RamsayLM [LMB/RT]: Strong deliberate cuts with a blade.
DODGE+[LMB/RT]: has longer reach.
Show/Hide upgrades
Jujumagumbo Hamstring
On hit, reduces [E/RB] JUJU FRUIT cooldown by 1s. (Once per swing not per enemy hit) DODGE+[LMB/RT]: Inflict
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Eff icon slowslow
. (20%, 1s)
Open Wounds Critical Condition Dead Weight Lash Out
Hits inflict
BLEED
Deals armor-ignoring damage over time.
Eff icon bleedbleed
. (3s)
Bleed stacks up to 5 times. (5 to 25 dmg/s)
Hitting a poisoned target doubles your
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
Eff icon dmgcrit chance
gain.
DODGE + [LMB/RT]: Doubles
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Eff icon slowslow
effectiveness. (40%)
DODGE + [LMB/RT]: Hits reduce [RMB/LT] RUSH cooldown by 1s.
RUSH
RMB / LT
Default ability cooldown.
Icon stat cd
 6s | 
Default damage against lightly armored enemies.
Eff icon dmg
 131 | 
Default damage against heavily armored enemies.
Icon stat admg
 127
RamsayRM Dash attack in the direction you are moving.
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Eff icon dmgDamages
enemies around you and counts as a
DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
Term icon dodgedodge
.
Show/Hide upgrades
Bouncing Around Watch Your Step
On hit, reduces [RMB/LT] RUSH cooldown by 2s. Leaves caltrops behind that inflict
SLOW
Reduces movement speed by 20%.
MAJOR SLOW (30%) and MASSIVE SLOW (60%) are more powerful.
Eff icon slowslow
. (1s)
Counterplay Low Blow Have a Good Trop See You Next Fall
Hitting an attacking enemy
INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
Eff icon interruptinterrupts
them.
Hitting in the side/back
CRACKED ARMOR
Reduces armor by 10 and damages enemies over time.
Eff icon crackcracks armor
. (-10 armor, 3s)
Caltrop duration increased by 2s. Caltrops apply
CRIPPLE
Reduces movement speed by 40% and limits jump height.
Eff icon cripplecripple
. (2s)
FLURRY
Q / LB
Default ability cooldown.
Icon stat cd
 10s | 
Default damage against lightly armored enemies.
Eff icon dmg
 232 | 
Default damage against heavily armored enemies.
Icon stat admg
 224
RamsayQ A series of quick attacks that
DAMAGE
Decreases target's HEALTH or SHIELD with successful attacks and leads to target's death after its health bar reaches 0.
Eff icon dmgdamages
enemies in front of you.
Show/Hide upgrades
Whippersnapper Whip Around
Perform a powerful final strike. (250 damage)
[Q/LB] AGAIN: Perform the final strike early.
DEFLECTION
Deflects incoming projectiles away in random directions from the source of deflection.
Eff icon deflectDeflects
projectiles and hits enemies around you, but deals reduced damage. (-20 per hit)
Whiplash Breaking Point Impress Strong Stance
Final strike
DAZE
Interrupts and prevents skill usage for the duration of the daze.
Eff icon dazedazes
enemies.
Final strike inflicts
BROKEN ARMOR
Reduces armor by 25 and damages enemies over time.
Eff icon crackbreaks armor
. (3s)
Applies
WEAKNESS
Reduces outgoing damage by 25%.
MAJOR WEAKNESS (50%) and EXTREME WEAKNESS (75%) are more powerful.
Eff icon weakweakness
to all enemies hit. (-25% damage, 3s)
INVULNERABILITY
Negates all incoming DAMAGE and prevents the application of debuffs.
Eff icon immuneImmune
to disruption while performing FLURRY.
(
STUN
Interrupts and prevents skill usage and movement for the duration of the stun.
Eff icon stunStun
,
LAUNCH
Knocks enemies up, interrupting any skills in use and preventing any further skill usage or movement until they land.
Eff icon knocklaunch
,
INTERRUPT
Disrupts any skills in use and very briefly slows the target's movement.
Eff icon interruptinterrupt
,
DAZE
Interrupts and prevents skill usage for the duration of the daze.
Eff icon dazedaze
,
PULL
Pulls an enemy to hero's location, interrupting any skills in use and preventing any further skill usage or movement by the enemy while they're being pulled.
Eff icon pullpull
)
JUJU FRUIT
E / RB
Default ability cooldown.
Icon stat cd
 15s
RamsayE Coats your blade with poison. (5s)
Next attack applies
POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
Eff icon poisonpoison
. (50 dmg/s, 3s, -50% healing)
Show/Hide upgrades
Fruit Sugar Lasting Effects
On use, gain 15
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Term icon staminastamina
.
Poison duration increased by 3s but damage is reduced by half.
Blood Sugar A Juju Fruit a Day Out of Juice Smear
On use, gain 30
POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
Eff icon poisonpoison
.
CLEANSED
Removes any debuffs and prevents debuffs from being reapplied for a period of time (up to 4 seconds).
Eff icon cleanCleanse debuffs
.
Inflicts
POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
Eff icon poisonheavy poison
. (-75% healing)
With poison coating, your next hit will inflict
PURGE
Instantly removes all buffs.
Eff icon cursepurge
. (Removes buffs)
FRUIT PUNCH
F,LMB / LS+RT,RT
Term icon focus Focus ability
RamsayF Shower the nearby area with poison fruit.
Inflicts
POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
Eff icon poisonpoison
and obscures enemy vision. (50/75/100 dmg/s, 3s duration)
Show/Hide upgrades
Endurance Tactical Awareness
+25% maximum
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Term icon staminastamina
.
+10% back
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Term icon armordamage reduction
.
+10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
from
BACK ATTACK
Doing DAMAGE to an enemy from behind will deal an additional 10% damage.
For melee heroes, a JUMP attack that hits an enemy in the back will deal even MORE DAMAGE and apply CRIPPLE to the target.
Term icon backbehind
.
Skirmishing Acrobatics En Garde Will to Power
Faster
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Term icon staminastamina
regen while
COMBAT
A state in which characters enter while using their DAMAGE dealing skills and taking damage from enemies.
During combat active movements (SPRINT, JUMP and DODGE) consume STAMINA.
In 7 seconds after not performing attacks and taking damage, character is OUT OF COMBAT and begins to regenerate his HEALTH and STAMINA.
Term icon combatin combat
.
Out of combat health regen starts 2s sooner.
DODGE
Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
Term icon dodgeDodging
costs 20% less
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Term icon staminastamina
.
+20% front
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Term icon armordamage reduction
while attacking.
[F/LS+RT],[LMB/RT]: +10%
DAMAGE BOOST
Increases outgoing DAMAGE dealt by skills.
Eff icon dmgdamage
and +10% front
DAMAGE REDUCTION
Reduces incoming DAMAGE by a certain percentage, as determined by the skill that applies the reduction.
Term icon armordamage reduction
after using FOCUS. (Lasts until you die)

TalentsEdit

Talent lightning 1 Adrenaline
BATTLE [RMB/LT]: RUSH gives you 10
STAMINA
A special resource that allows player to sprint, dodge, jump, and utilize powerful dodge and sprint attacks.
While SPRINT and JUMPS consume stamina when player is IN COMBAT, DODGE always cost 25 stamina (one segment of blue bar).
Heroes OUT OF COMBAT slowly regenerate their stamina when they don't move actively.
Term icon staminastamina
.
CLASH Gives you 100%
CRITICAL HITS
Every Hero's crit chance defaults to 0.01%. Landing hits with primary attack will increase crit chance up to a maximum of 100%. Primary attacks are the only attacks that build and benefit from crit damage, though certain upgrades will allow some secondary skills to help build or modify your crit chance.
Failing to land hits with primary attack will cause crit chance to rapidly decay back to its default value.
Eff icon dmgcrit chance
.
Talent sword 5 Can't Touch This
BATTLE [Q/RB]: FLURRY duration is doubled. (2s)
CLASH Gain double
FOCUS
A special resource that is accumulated and stored throughout every match, and can be used to unleash a FOCUS ABILITY, or upgrade young creatures to powerful adults.
Focus requires to build up FOCUS CHARGES (maximum 3) before it can be used. They can be accumulated by dealing damage to enemies, healing allies, taking damage, and sometimes after being defeated and sent to the Airship.
Term icon focusFocus
from [Q/RB] FLURRY attacks.
Talent sword 4 Poison Coat
BATTLE [E/RB]: JUJU FRUIT Inflicting
POISON
Reduces incoming HEALING by 50% and damages targets over time.
HEAVY POISON reduces healing by 75%.
Eff icon poisonpoison
no longer removes [E/RB] JUJU FRUIT.
CLASH Reduces cooldown by 5s.

StrategyEdit

Tips and TricksEdit

  • Ramsay's jump attack is an excellent way of engaging, as it helps cover a large distance, especially from high points on a map.
  • [Q/RB] FLURRY does good damage, but any of your
    DODGE
    Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
    One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
    Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
    Term icon dodgedodges
    will cancel it. Make sure to use it when you can safely get the full cast off without dodging.
  • Ramsay's
    DODGE
    Gives character a chance to completely avoid incoming attack and gain invulnerability for a brief moment (does not apply to damage from ground effects or debuffs).
    One dodge always costs 25 points of STAMINA. When stamina bar reaches 0, hero still can dodge, but will lost chance to gain invulnerability.
    Melee Heroes also gain a special attack by using their primary attack after dodging at the cost of additional stamina, but charging forward and deal damage.
    Term icon dodgedodge
    attack covers an exceptionally long range, and can be used to kite opponents following you or to safely poke an enemy.